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After evaluating the sprites for a while I started talking about the author of the game. With all due credit, Ghostbusters was originally created by David Crane. I first discovered the game when a neighborhood friend invited me to visit his house one day to see his new Commodore 64 computer. I still fondly remember the myriad of colors that illuminated from his desktop as I watched him play some pretty cool games. In that stack of disks, he pulled out Ghostbusters and the rest is history. Anyway, the author had put together quite a masterpiece from the popular movie. He first came to recognition from a game called Pitfall that became a best seller for the company he created called Activision. I wanted to give him credit since his works likely inspired other programmers to explore and write their own games as the C64 started gaining momentum in the marketplace. The screenshot here is the original game as first seen on the Atari 2600. I then provided a history lesson that the Atari 2600 was the most popular gaming console in the world before the Nintendo Entertainment system rose to fame.
Likely losing my concentration and letting my anticipation take over, I launched Microsoft Word to show that I had saved a copy of the code for the game known as Skate or Die (by Electronic Arts). Then I demonstrated that this code was loaded into Infiltrator earlier and using the copy/paste method I was able to create a document reserved for it. My reasons doing this are so that I could jot down comments to the right of the code routines in order to “learn” from them as usual.
Probably another cool technique to having your own game code copy is that you can use Microsoft Word to search for memory registers that are of interest. As an example, I used the Control F feature (find) and searched for memory location $d011. The area in the C64’s memory manages the vertical fine scrolling of the screen when Bits 0-2 are set. When you are controlling this memory location, the C64 screen can be scrolled in a vertical direction (up or down). This was made very popular by many Commodore 64 hit games in that era and is an excellent step for anyone wanting to create a very professional game. I have pasted a screenshot of the sample code that I was discussing in the video.