At the time I wrote this program, I was looking for a way to detect sprite character collisions for the Spaced Out game I was working on. It turned out later to be useful as I implemented it into the game and was able to detect collisions. It still needed a lot of work, but it was a start. Click the link text to the left of the image to view the PDF.
This example is actually information I obtained from a post at Lemon64.com’s website. I appreciate everyone who contributed to help make this all fit together. 🙂
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