At the time I wrote this program, I was looking for a way to detect sprite character collisions for the Spaced Out game I was working on. It turned out later to be useful as I implemented it into the game and was able to detect collisions. It still needed a lot of work, but it was a start. Click the link text to the left of the image to view the PDF.
This example is actually information I obtained from a post at Lemon64.com’s website. I appreciate everyone who contributed to help make this all fit together. 🙂
Steve has always had a passion for computers even before I owned one. His first personal computer was an Atari 65xe purchased at Children's Palace around 1986. In later years he attended DeVry University and received a Computer Science degree, works as a Front End Web Developer and is a born again Christian.
Although this is a tech site, I am ashamed of the gospel. I am a sinner saved by the blood of Jesus Christ. If you ever want to talk about salvation, I'm game.