On the right is an area where you can turn segments on and off. These are listed as Use illegal Opcodes, Comment illegals, change JAM to .BYTE, use Labels, use Excludes files, use Predefined file, use JMP/JSR comments, use other comment, use for Long Bytes, BRK single byte, patch BRK, display BIN immediates, include discarded data, and use tabs. So checking and unchecking these will include or exclude those options for the Regenerator editor.
Searching the editor can be performed easily. First in the right hand panel there is a Search button. When clicked it brings a Search String dialogue window that accepts a string that can scan your document. One of the more popular search features is with the JumpTo button. After clicking this, you are presented with a dialogue button that allows you to jump to an address in the editor by entering the hex address. An example to quickly jump to the starting address for the Ghostbusters game is 3300. You could also enter $3300 to get the same result.
As I learn more information, I will include it in this article. So stay tuned to this website for future information. However, I highly recommend this tool to accomplish a goal of learning about assembly language listings.
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