This is an example of creating a smooth loading sprite that runs against a raster timer. This allows for very fluid movement of the sprite (white square). The background is garbled since it writes sprite data to memory.

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Project Download

Note: Project files require installation of CBM Prg Studio to be executed or a C64 editor of your choice. CBM Prg Studio can be download at the Ajordison website.

You can view the program completely here in PDF form

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